Bottom line: In an in-depth YT interview with TeeP about the way forward for Warzone, Josh Bridge, CoD’s dwell operations lead, acknowledged Warzone’s large set up measurement and shared that the sport misplaced gamers each time a significant map replace was pushed. Pulling out Caldera for Verdansk, Bridge remarked, was primarily like re-downloading an replace the scale of Warzone.
Keeping content material recent is significant for dwell service titles like Warzone, however CoD’s free-to-play BR has significantly suffered from large file sizes, each whereas putting in (175GB on PC) and through season updates. More if you happen to’ve obtained Modern Warfare put in as effectively.
Although a number of patches have trimmed GBs from the sport’s total measurement, the bloated state of Warzone signifies that it is nonetheless a problem for devs to steadiness map rotation whereas maintaining replace sizes manageable.
Ever because the introduction of Caldera, Warzone’s massive map that changed Verdansk late final 12 months, gamers have (unsurprisingly) wished for the latter map to return. Cycling between the 2 areas can also be what Josh Bridge, his crew, and everybody else needs, however it’s merely not possible as a consequence of technical limitations.
While map rotation is actually doable in Warzone’s present state, which already will get common season updates, really taking out Caldera and placing again Verdansk would primarily lead to a obtain “like, the scale of Warzone,” commented Josh. The transfer additionally threatens a declining Warzone’s playerbase, as avid gamers merely stop or uninstall the sport after they’re pressured to obtain a significant replace, to not point out the frustration of last-gen console gamers with storage constraints.
Josh shared that the devs had been placing much more effort into how they will make map rotation doable by sorting it out on a technical degree, guaranteeing that Warzone stays recent and has number of experiences to supply.