
In transient: Programmer James Lambert is engaged on a Portal demake that runs on actual Nintendo 64 {hardware}, a formidable feat contemplating the complexity of Valve’s puzzle platformer. The newest video within the Portal demake sequence is the primary to characteristic a working portal gun with recursive portal rendering.
It’s nonetheless a bit tough across the edges however there is a good cause for that. Lambert stated he needed to confirm the N64 may even do portals earlier than attempting to do issues he is aware of it will possibly do.
Now that he is aware of the N64 is as much as the duty, he can add extra particulars to promote the impact just like the animation of the gun firing and the portal rising. Audio may also go a good distance.
Lambert was not sure what number of layers deep he may go together with the portal and although even two would possibly pressure the {hardware} an excessive amount of. In testing, nonetheless, he was in a position to go as much as 15 layers deep with none noticeable slowdowns. It’s largely pointless to go that deep as the ultimate layer is just some pixels throughout, however it’s spectacular however.
Portal arrived as a part of The Orange Box compilation in late 2007 for Xbox 360 and Windows PC, greater than 5 years after Nintendo’s 64-bit residence console had been discontinued.
Lambert has posted the newest model of the construct over on GitHub for these fascinated with giving it a spin. The subsequent replace ought to really feel a lot larger, he stated.
Nintendo, in the meantime, is engaged on Portal: Companion Collection for the Switch. The bundle contains Portal and Portal 2, and is scheduled to reach later this 12 months.
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Image credit score: Joshua Sukoff