
Something to look ahead to: Just days away from the launch of its first devoted graphics playing cards, Intel has launched a presentation at GDC 2022 on the ins and outs of its upscaling know-how. The slideshow presents an in-depth take a look at XeSS and what to anticipate when it comes to efficiency uplift.
This week, Intel offered an in depth rundown of XeSS, the corporate’s competitor to Nvidia DLSS and AMD FSR picture upscalers. Much of the keynote elaborates on what Intel had beforehand revealed, however it does comprise some new particulars.
Intel has revealed that XeSS would have 5 scaling modes providing a variety of compromises between body price and picture high quality — greater than both of its rivals. For instance, Quality mode will scale a picture by 50 %.
Intel claims upscaling a picture from 1440p to 4K improves efficiency by 53 % in comparison with native 4K. However, the standard of the upscaled picture in comparison with native decision stays to be seen.
Intel says XeSS may have an Ultra Quality mode that may solely scale by 1.3 for higher picture high quality, whereas DLSS and FSR each have a Quality mode as the very best preset, which upscales by 50 %. That stated, Redditors discovered proof of an upcoming Ultra Quality mode for DLSS final summer season.
All three applied sciences search to enhance gaming body charges by scaling from decrease to increased resolutions, however every one makes use of barely totally different strategies. Interestingly, DLSS has gotten spectacular outcomes by means of machine studying, which requires {hardware} unique to Nvidia’s present graphics playing cards.
Team Red additionally not too long ago unveiled FSR 2.0 which makes use of temporal upscaling, permitting it to work on AMD, Nvidia, and Xbox console GPUs. Intel XeSS additionally makes use of a temporal technique and AI accelerators. It will work greatest on the XMX cores utilized by Intel’s GPUs, however ought to work practically as effectively on AMD or Nvidia {hardware} by means of DP4a directions.
One problem Intel stated it’s attempting to deal with is ghosting — one thing DLSS and FSR have been coping with — which causes transient afterimages to look when objects are in movement. Intel has additionally built-in XeSS into Unreal Engine 4 and 5, the place the function is presently in a closed beta.
The first Intel GPUs will launch for laptops on March 30.