Forward-looking: Many individuals fall into particular classes after they play video games: an explorer who seeks out each inch of a map; a completionist who must earn each trophy; a Leeroy Jenkins-type that rashly runs headlong into every battle. EA is aware of this and has filed a patent that might decide a participant’s sort and generate in-game content material primarily based on this data. Being Electronic Arts, it might even be used to point out adverts primarily based on their playstyle.
The Persona Driven Dynamic Content Framework patent, noticed by Exputer (by way of VGC), describes a method of figuring out a ‘participant persona’ primarily based on the accessible gameplay data. These personas embrace ‘explorer,’ ‘competitor,’ ‘collector,’ ‘assist,’ ‘combatant,’ ‘tank/lead,’ ‘commander,’ and ‘completionist.’ What’s fascinating is that the gameplay kinds will be tracked throughout a number of video games, not only one.
Part of the patent describes the system utilizing the decided playstyle to dynamically tailor the sport particularly for that participant, maybe by including or subtracting extra enemies, puzzles, or loot drops. Another chance is giving out sure character traits or objects that complement a playstyle.
A much less enticing-sounding possibility is for the data for use in what seems to be quite a bit like focused promoting. It might suggest one other sport that fits a selected playstyle, perhaps a bullet hell or Soulslike title for somebody who retains diving headlong into powerful battles, for instance. Or maybe it’s going to recommend shopping for a selected merchandise or piece of DLC primarily based in your persona.
Not all patents find yourself in the actual world, in fact, however this one appears like one thing with the potential to learn avid gamers and corporations. EA’s Patent Pledge permits different builders to make use of 5 of its patents with out the chance of being sued, so the expertise might in the future grow to be a typical characteristic in video games.