Editor’s take: A modder has discovered a means so as to add FidelityFX Super Resolution 2.0 to Cyberpunk 2077 by piggybacking off of DLSS. It’s nice software program and if you do not have an Nvidia RTX GPU that may benefit from DLSS, changing it with FSR 2.0 is not a foul thought.
According to its creator, enabling FSR 2.0 by way of the mod nearly doubled their 4K efficiency on a GTX 1080, to 45 fps. And, as you’ll be able to see for your self within the screenshot under, the standard is phenomenal in comparison with the sport’s FSR 1.0.
They clarify briefly the way it works on their web page. In abstract, each DLSS and FSR 2.0 use the identical types of temporal knowledge and the mod is a translator that converts the knowledge meant for DLSS into FSR 2.0 instructions. Its information subsume the place of the DLSS libraries and the sport treats them the identical.
So no, the title above is not clickbait. FSR 2.0 fully replaces DLSS and you turn it on by attempting to show DLSS on within the in-game settings. It nonetheless solely has one mode, in contrast to official FSR implementations which may have a number of, however you’ll be able to choose any DLSS high quality setting you want to show it on.
Images by way of PotatoofDoom1337
Its creator notes that the mod has a couple of different lacking options and bugs and points, akin to some minor ghosting whereas driving a car. It’s nonetheless in improvement and for now only a “proof of idea,” in response to its web page.
Small points apart, the mod is pretty trouble-free. It works with any GPU that may play Cyberpunk, together with the little AMD GPU inside the Steam Deck. It additionally appears to play good with different mods like Cyber Engine Tweaks and can “in all probability” work high quality with different visible high quality mods, like Reshade.
It might even be tailored for different video games as nicely, in response to its creator. Any sport that makes use of the present model of DLSS ought to output the knowledge that the mod wants, which means that it could solely take “a bit of labor” to carry it throughout.
Ideally, CD Projekt Red will put some work in themselves and implement it correctly. It would not be shocking in the event that they included it with replace 1.6, which might present up within the subsequent few days or the following few months.