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Spider-Man Remastered is an outdated console sport that was remastered for PlayStation 5 and now it is arrived to PC and we’re having a look at GPU efficiency, as a result of why not. As the title suggests, this can be a remastered port of Spider-Man, it contains the unique sport plus the downloadable content material, up to date textures, graphical and efficiency enhancements amongst different issues. This model was initially launched for the PlayStation 5 again in late 2020.
It’s now been ported to Microsoft Windows as a standalone title for Steam and the Epic Games Store. With that players received the very best model of the sport but with unlocked body charges, FSR 2.0 and DLSS upscaling, ray-traced reflections, improved shadows, and ultra-wide monitor assist.
Developers suggest at the very least a GeForce GTX 1060 6GB or Radeon RX 580 8GB for a 1080p 60 fps gaming expertise. For “very excessive” high quality visuals they name for an RTX 3070 or 6800 XT after which for superb ray tracing the RTX 3070 or 6900 XT. Of course, we’ll put these claims to the check and way more as we dug out 43 present and former era GPUs for this testing.
We’ve benchmarked Spider-Man Remastered at 1080p, 1440p and 4K utilizing the medium and really prime quality preset in addition to a ray tracing configuration utilizing the prime quality preset. Because it was inconceivable to repeat the identical move again and again whereas swinging via town, we have as an alternative benchmarked a move at avenue degree. This was simply as demanding as swinging from buildings, so it labored effectively for testing.
Our GPU check system is powered by the Ryzen 7 5800X3D with 32GB of DDR4-3200 CL14 reminiscence. We used the GeForce Game Ready 516.94 and Adrenalin Edition 22.8.1 drivers, each of which embrace optimization for this sport. So with that, let’s get into the outcomes!
Benchmarks
Medium Quality Setting
Starting with the medium high quality knowledge at 1080p, we’ll go from the underside and work our means up. Unsurprisingly, Intel’s not seeking to optimize for newly launched titles simply but, the truth is they’d most likely admire it if sport builders stopped making video games for the following 5 years.
Anyway, the Arc A380 might be discovered on the very backside with a barely playable 33 fps on common and keep in mind we’re utilizing the medium high quality preset right here at 1080p. The GTX 1630 can also be terrible with simply 47 fps on common because it one way or the other made the RX 6400 with 56 fps look good. The 6500 XT cracked the 60 fps barrier however 1% lows weren’t nice, so the true entry level is the GTX 1650 or the great outdated RX 580 which managed 75 fps.
Somehow the Radeon 5500 XT is nearly 20% quicker than the 6500 XT, however we’re most likely not meant to speak about that. As common the GTX 1650 Super appears like top-of-the-line funds graphics playing cards, embarrassing not solely the a lot newer 6500 XT, but additionally its predecessor, the vanilla 1650.
Jumping up a bit, the GTX 1080 and Vega 56 are an attention-grabbing matchup, we’re very comparable efficiency right here with the GeForce GPU forward by only a few frames, and each had been good for over 100 fps.
The RTX 3050 was in a position to match the RX 6600, and that is a terrific end result for the GeForce given it is usually slower regardless of at the moment costing extra. It was additionally attention-grabbing seeing the 5700 XT beating the GTX 1080 Ti, regardless of being 10% slower than the RTX 2060 Super, so general not a terrific end result for the RDNA GPU.
RDNA and RDNA2 do not look notably spectacular normally, hitting a system bottleneck at simply shy of 160 fps for elements just like the RX 6800, 6800 XT, 6900 XT and 6950 XT.
Meanwhile, the RTX 3060 Ti was good for 171 fps with quite a few Turing and Ampere GPUs delivering between 171 and 178 fps.
Jumping as much as the 1440p decision noticed elements such because the A380 and GTX 1630 drop to round 30 fps on common, or unplayable territory in our opinion. For these of you focusing on 60 fps, the RX 580 and 4GB 5500 XT is the naked minimal, which isn’t so dangerous if we’re utilizing the medium high quality preset.
AMD’s Vega 56 matched the GTX 1080 and fairly embarrassingly for Nvidia, stored tempo with the RTX 3050. This time the 5700 XT was in a position to match the 2060 Super and 3060, which is a greater end result for the favored RDNA GPU.
Unfortunately for AMD although, RDNA2 did not grasp in there all that effectively with Ampere. For instance, the 6800 XT was 10% slower than the 10GB RTX 3080 and that is regardless of the GeForce GPU operating right into a CPU bottleneck at 172 fps. That additionally means the vast majority of the mid-range to high-end Ampere GPUs had been body capped by the CPU.
Those hoping to play at 4K with medium high quality settings and nonetheless hit 60 fps, you’ll require an honest GPU. The Radeon RX 5700 XT managed 64 fps, matching the RTX 3060 precisely.
Then for 100 fps or extra, you will want the RTX 3070 Ti or 6800 XT. RDNA2 stacks up a bit higher right here, however the RTX 3090 Ti was nonetheless a whopping 27% quicker than the 6950 XT.
Very High Quality Setting
Moving to the very prime quality preset, we’ll return and begin with the 1080p knowledge. If you are unlucky sufficient to personal an RX 6400 or RX 6500 XT, you will not be capable to even get a glimpse of how Spider-Man Remastered appears when maxed out. The sport was a blurry mess and we had been unable to run our check, however after 30 seconds these are the numbers we obtained… 3 and 6 fps on common. The 4GB 5500 XT was lots higher but additionally a good distance off delivering playable body charges, as was the GTX 1630 and Intel Arc A380.
The sport turned fairly playable with the GTX 1060 6GB, GTX 1650 Super and RX 5500 XT. The RX 580 was very spectacular, too, spitting out 60 fps on common which one way or the other meant it was in a position to match the RTX 3050, which is a bit complicated.
Vega 56 pulls away from the GTX 1080 by a 9% margin utilizing the very prime quality preset. Then we now have the vanilla 5700 matching the RTX 2060 and GTX 1080 Ti, whereas the 5700 XT is up there with the RTX 3060, 2070 and 2060 Super.
The RDNA2 GPUs are much less spectacular. The 6800 XT, 6900 XT and 6950 XT all hit a brick wall round 140 fps, making the outdated RTX 2080 Ti quicker, whereas they’re solely roughly on par with Ampere’s RTX 3060 Ti.
For Nvidia the system restrict is reached at 178 fps with the RTX 3090 Ti and RTX 3090 making them 24% quicker than AMD’s finest choices.
Increasing the decision to 1440p on this high quality preset breaks the RX 6400 and 6500 XT as each crashed to desktop. The 4GB 5500 XT, GTX 1630 and A380 had been no higher and the sport did not begin to resemble playable efficiency till we received to the GTX 1650 Super, however after all, even right here with 35 fps on common the end result was lower than splendid.
The minimal right here for playable efficiency is the GTX 1070, 1660 Ti or 1660 Super. The GTX 1080 was noticeably smoother with 57 fps on common after which Vega 56 with 60 fps on common. Then between 74 fps and 79 fps we now have seven GPUs starting from the RX 5700 to the RTX 2070 with a number of current-gen choices such because the Radeon 6600 XT, 6650 XT and GeForce RTX 3060.
The subsequent efficiency tier was taken with the RTX 2070 Super, 6700 XT and RTX 2080, whereas the 6750 XT and RTX 3060 Ti had been aggressive.
At the high-end RDNA2 is nowhere as soon as once more because the RTX 3080 10GB delivered 28% extra frames than the 6800 XT. For some purpose Radeon GPUs seem CPU sure at simply shy of 130 fps, whereas Nvidia GPUs had been in a position to push as much as 170 fps.
The 4K very excessive outcomes aren’t terribly stunning. The Pascal flagship GTX 1080 Ti was good for ust 47 fps on common and it took the RTX 2080 Ti to comfortably crack the 60 fps barrier.
Meanwhile, probably the most reasonably priced Radeon GPU to attain this was the Radeon RX 6800, matching the RTX 3070 and 3070 Ti.
The GeForce RTX 3080 was 22% quicker than the 6800 XT and it took AMD’s 6950 XT to match the unique 10GB 3080. Again, the place Radeon GPUs maxed out at round 90 fps, the flagship GeForce GPU pressed on to ship over 100 fps, hitting 112 fps to make it 24% quicker.
Ray Tracing Benchmarks
We additionally took a take a look at ray tracing efficiency utilizing the prime quality preset. RT results had been all set to excessive (not very excessive) and the default “6 objects” was chosen.
When in comparison with the “Very High” outcomes we simply checked out, efficiency at 1080p drops by 30% for the high-end GeForce GPUs and 25% for the high-end Radeon GPUs.
But ignoring the high-end for a second, we see that though entry-level GPUs such because the Arc A380, RX 6400 and 6500 XT declare to assist ray tracing (and technically do), in addition they do not in any form of usable capability.
The RTX 3050 was good for 53 fps, that is definitely playable and the sport appeared nice. But for a 60 fps expertise the Radeon 6600, 6600 XT or 6650 XT can be required and it is attention-grabbing to see all three GPUs delivering mainly equivalent efficiency, suggesting that the ray tracing portion of the pipeline is bottlenecking RDNA2 right here.
As we already knew, even Turing (RTX 20) handles ray tracing higher than RDNA2 and this has allowed the RTX 2060 to beat the 6650 XT, whereas the Radeon GPU was 11% quicker utilizing the very prime quality preset with RT results disabled.
Beyond the RTX 2060, the sport was very playable with ray tracing enabled because the 2060 Super and RTX 3060 pumped out 92 fps and the 6700 XT a formidable 97 fps. The RDNA2 structure hit a wall at simply over 100 fps. Meanwhile, the high-end GeForce GPUs went as excessive as 124 fps with most fashions operating right into a system bottleneck at 1080p because the RTX 3070 was simply 2 fps behind the RTX 3090 and 3090 Ti.
For these of you who need to get pleasure from ray traced results at 1440p you will be pleasantly shocked to be taught that you would be able to comfortably achieve this with an RTX 2060 Super, RTX 2070 or RTX 3060, whereas AMD customers would require the 6700 XT or 6750 XT, although each fashions had been fairly a bit quicker than the GeForce GPUs simply talked about.
For a excessive refresh fee expertise, the RTX 3060 Ti and RX 6800 work effectively. The Radeon GPUs maxed out at simply over 100 fps, the 6950 XT, for instance, was only a few frames quicker than the RTX 3070 Ti, whereas the RTX 3080 and quicker GPUs all hit a system restrict at 120 fps.
For 4K gaming with ray tracing enabled you will need at the very least an RTX 2080 Ti, RTX 3070 or RX 6800 for round 60 fps. The 6950 XT struggled to match the unique RTX 3080, however at the very least right here it was inside a number of frames. For most efficiency you will need an RTX 3080 Ti, RTX 3090 or 3090 Ti which isn’t in any respect stunning.
With Great Power Comes Great Responsibility
After spending many of the previous week benchmarking Spider-Man Remastered with over 1,000 passes, we have now received a fairly good concept of what it takes to run this title. The excellent news is that players focusing on solely 60 fps, the sport might be run on fairly modest {hardware}, particularly in case you’re prepared to dial down the standard settings a little bit.
For instance, 1080p medium solely requires a Radeon 6500 XT, and meaning any comparatively trendy GPU that is not a GTX 1630 or A380 will work simply superb. The 6500 XT 1% lows had been nonetheless a bit sketchy, so as an instance the GTX 1650 is the minimal requirement right here. Then at 1440p, the Radeon RX 580, 5500 XT, GTX 1080 or RTX 3050 will work effectively.
Spider-Man Remastered is likely one of the finest showcases of ray tracing results to date.
In our opinion, Spider-Man Remastered is likely one of the finest showcases of ray tracing results to date. The sport clearly appears higher with RT enabled which is nice information, and though the efficiency hit stays large, for these focusing on 60 fps at 1080p you may nonetheless benefit from the sport with ray tracing utilizing pretty modest {hardware} such because the RX 6600 or RTX 2060. Even at 1440p, the necessities aren’t excessive: the 2060 Super, RTX 3060 or 6700 XT will present over 60 fps, and effectively over within the case of the 6700 XT.
It does appear that on the high-end you are nearly all the time going to be restricted by one thing else than your graphics card on this title, until you sport at 4K with high quality settings maxed out, which we guess you’d do for this title because the RTX 3080 Ti was nonetheless good for over 80 fps with 1% lows effectively over 60 fps.
But it does seem that the larger problem right here could be CPU efficiency. We used the Ryzen 7 5800X3D for all our testing and with the higher-end GPUs we frequently noticed utilization peaking at round 70% which is exceptionally excessive for a sport. However, the sport was completely stutter free, it ran extremely clean, a lot smoother than a number of the video games we check, particularly these which can be ported to PC.
For these of you utilizing a slower CPU with a high-end GPU, there is a good probability you will see a efficiency limitation out of your CPU at resolutions under 4K, and with out conducting the suitable degree of testing we won’t touch upon how clean the sport runs with lesser CPUs.
It’s additionally price holding in thoughts that in case you’re reducing visible high quality settings within the hope of elevating body charges and it isn’t working, there is a good probability your CPU is guilty, and if that’s the case you would possibly as effectively crank up the standard settings and max out your GPU, or at the very least get nearer to maxing it out.
If time permits we might need to run a CPU benchmark for this title. We’re to see how funds CPUs just like the Core i3-12100 deal with this sport. As for RAM utilization, it seems that you will get away with 16GB simply superb, however as all the time 32GB is a pleasant luxurious, particularly for people who wish to multi-task whereas gaming.
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