
Editor’s note: It wouldn’t be CES week without some crazy concepts from Razer. The company delivered Project Carol again, but this year’s out-of-the-box offering was much tamer than what we’ve seen in past years. Maybe that means it’s actually going to be a product that is real?
Project Carol is just a video gaming seat accessory—a headrest, is exact—with near-field sound that is surround and high-fidelity haptics. Combined, Razer says it can help gamers experience a level that is new of.
Razer claims the Project Carol will be able to work completely with any Computer effective at 7.1 sound that is surround, and is compatible with all gaming chairs thanks to its adjustable straps. It connects wirelessly via 2.4GHz and lasts up to 8 hours on a charge that is single
Razer Believes surround that is traditional wiring can be messy, and the installation requires some extra space that gamers may not have. Additionally, an receiver that is audio control package is generally expected to decode a corner station indicators, the organization included.
Does Project Carol have potential for learning to be a product that is real? It’s hard to say. The concept isn’t “out there” like we’ve seen in previous years. Remember Project Sophia, the all-in-one gaming that is modular, or Project Linda, which aimed to connect the space between laptop computers and smart phones?
Carroll’s program has some hurdles that are notable. Gaming headsets are all the rage, and don’t play well with surround-sound-enabled earpads. What’s more, the idea of having my head vibrate through haptics seemed a disorienting that is little. Razer will undoubtedly enable disabling this particular feature at will, but i can not imagine a situation where i might really RazerI want it Doubt* that is( will measure the comments before making a decision whether or not to continue with manufacturing.
is crucial, when I believe few individuals are prepared to spend even more for the pad than standard earphones or maybe a seat.Interestedwhat you think? Project Carol in something similar to
, or will you be pleased with your online game solution that is audio(*)