
Something to look ahead to: One of the pillars of Arm’s newest roadmap is a trio of latest cellular graphics processors providing a spread of latest options and efficiency enhancements. Among them is ray tracing, a characteristic to this point solely accessible in the newest recreation consoles and laptop GPUs.
Arm introduced a brand new flagship cellular GPU as a part of a roadmap of upcoming CPUs and GPUs this week. Called Immortalis and sporting not less than 10 cores, it’s going to deliver hardware-based ray tracing and a brand new execution engine to high-end Android telephones. It may even characteristic Variable Rate Shading (VRS) to avoid wasting efficiency and battery life.
Ray tracing requires vital horsepower which initially saved it out of the cellular house, however cellular {hardware} seems to be rising to fulfill that problem. Last yr’s Mali-G710 already helps software program ray tracing, however its successor is transitioning to {hardware} ray tracing much like that of Nvidia’s RTX graphics playing cards, AMD’s Radeon RX 6000 sequence, PlayStation 5, and Xbox Series consoles.
Arm isn’t the one firm to introduce cellular ray tracing. Imagination Technologies unveiled the IMG-CXT final November. Arm hasn’t described Immortalis’ specs intimately but, however the IMG-CXT is meant to achieve round 1 / 4 of the RTX 2060’s ray tracing horsepower. The first Immortalis chip, the G715, is ready to launch in early 2023.
Arm’s roadmap additionally consists of two new premium Mali entries. Though missing ray tracing, they nonetheless assist VRS and the brand new execution engine. The higher-end mannequin, Mali-G715, will include 7 to 9 cores, whereas Mali-G615 will max out at 6. The improved execution engine and different options ought to make all of Arm’s new GPUs extra highly effective and environment friendly. Arm will maintain a webinar to supply a deeper look subsequent August 24.