Why it issues: The calendar on AMD’s web page for the 2022 Game Developers Conference (GDC) features a presentation on picture upscaling. Details are scant, however there are a number of attention-grabbing matters it might cowl given the distinction between AMD’s present upscaling know-how and that of its opponents.
There will likely be a presentation known as “Next-Generation Image Upscaling for Games” from AMD on March 23 as a part of GDC 2022. The description of the hour-long discuss solely says AMD will current some outcomes from its analysis in picture upscaling, with out mentioning any particular applied sciences.
The firm’s present picture upscaling methodology – FidelityFX Super Resolution (FSR) – is already extensively utilized in PC video games. Though AMD’s calendar doesn’t point out it by identify, it’s protected to count on the presentation to cowl it.
The discuss might merely be about FSR’s efficiency in current video games like God of War, Resident Evil Village, or Quake II RTX. However, using the time period “next-generation” suggests AMD might additionally look to the longer term.
Another time period that isn’t within the description for the presentation is machine studying, which AMD opponents Nvidia and Intel are using of their picture upscaling strategies. Intel’s XeSS is but to reach, however comparisons between FSR and Nvidia’s DLSS usually present DLSS has the sting when it comes to picture high quality (although FSR is gaining wider adoption than DLSS attributable to being open-source). The new technology of AMD graphics playing cards set to launch later this 12 months might introduce the following step in FSR’s evolution.
AMD’s different deliberate shows at GDC embrace talks on ray tracing in addition to video games like Deathloop and Far Cry 6.