
TL;DR: To mark its first anniversary, AMD has launched FSR 2.0 to all builders wanting to make use of the corporate’s picture upscaling know-how. This may enormously broaden the variety of video games that help it, in distinction with Nvidia’s comparatively unique however extra widespread supported competitor, DLSS.
AMD introduced the open-source launch of FidelityFX Super Resolution 2.0 this week. Developers can now obtain it from GPUOpen and begin working to include it into present and upcoming video games. AMD additionally plans to launch Unreal Engine 4 and 5 plug-ins for FSR quickly to assist the numerous builders utilizing these engines. Additionally, Xbox builders have entry to FSR 2.0 now, too.
Since its launch in March (FSR 1.0 was launched final June), FSR 2.0 has used temporal upscaling to enhance picture high quality whereas conserving horsepower, making expensive options like ray tracing and 4K output decision attainable for extra graphics playing cards. Notable video games presently supporting it embrace God of War, Deathloop, and Farming Simulator 22. Upcoming video games like Forspoken and The Callisto Protocol will embrace FSR 2.0 at launch.
Tests present that Nvidia’s machine learning-powered DLSS is considerably simpler than FSR, particularly at decrease resolutions, however it’s not open supply and solely helps the final couple of GeForce RTX generations. Meanwhile, FSR helps older Nvidia {hardware} along with AMD playing cards.
Even if DLSS requires Nvidia’s proprietary tensor cores, some have begged (and even threatened) the corporate to make the answer open supply. Hackers accessed some Nvidia delicate information and leaked the DLSS supply code final March.
Intel can also be making ready to compete with AMD and Nvidia with its machine studying upscaler referred to as XeSS. That ought to assist picture high quality and efficiency in video games like Death Stranding, Ghostwire: Tokyo, and Hitman III every time Intel’s Arc Alchemist graphics playing cards change into extensively out there.